Results showed that social capital played a crucial moderating role. Specifically, by using the three-year longitudinal data involving 403 adolescents, we analyzed the effect of gaming time on psychological factors (i.e., loneliness, depression, self-esteem, and life satisfaction) with the moderating role of social capital. This study was designed to fill this gap to see the long-term effect of social capital among adolescent gamers. In particular, longitudinal research that examines the role of social capital in terms of influencing gaming time on adolescent gamers’ psychosocial factors has been minimal. Although this is a common phenomenon in online games, few studies have focused on the formation and roles of social capital among adolescent gamers. Through collaboration and competition in the games, the social relationships of adolescents are becoming broader and thicker. Adolescents often create social relationships with their gaming peers who take on the role of offline friends and peer groups.
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